This isn't as much as an issue to me since I pack vertex data into bytes with the format of SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4. Even when I used doubles previously, they only existed when copying chunks into the GPU (Dyalog will convert them to floats if they're passed to a C function that takes floats). However, if you're doing anything that would require having data that would usually be stored as floats in memory (maybe for updating every frame?), then this might be an issue.
I had to communicate with partners, adjust delivery and launch timelines and keep everyone aligned. It was chaotic, but staying hands-on and problem solving in real time allowed us to manage expectations and move forward despite the delay.
,推荐阅读WhatsApp Web 網頁版登入获取更多信息
Which Apple Watch Is Best Right Now?
04:55, 12 марта 2026Россия